Work Package 2 – Gamified Use Cases and Digital Content

This work package focuses on the pedagogical design of the learning content and the development of gamified educational scenarios that will form the foundation of the project’s digital learning environment. The objective is to identify the educational needs of target groups and translate them into engaging and effective learning experiences within the platform. To achieve this, partners will analyse existing educational practices, collect feedback from educators and learners, and examine the results of surveys and consultations carried out during the early stages of the project.

Based on this analysis, the consortium will design a set of learning scenarios that incorporate elements of gamification, interactive storytelling, and problem-based learning. These scenarios will define how users interact with the virtual environment, what learning tasks they perform, and how progress and achievements are measured. Special attention will be given to ensuring that the learning activities promote critical thinking, collaboration, and active participation.

In parallel, partners will identify and curate educational materials that will support the implementation of the scenarios. These materials will include digital resources, multimedia content, instructional guides, and assessment activities that align with the project’s learning objectives. The selected materials will be adapted and structured to fit the immersive and interactive nature of the platform.

The outcomes of this work package will provide the pedagogical framework for the technical development phase of the project. By combining educational expertise with innovative digital approaches.